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Consequently, the boundaries of the organization are continuously uncertain and changing.

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Audiences and decision makers for any type of choice change suddenly and unpredictably. Organizations can be viewed as vehicles for solving problems, or structures where conflict is resolved through bargaining. However, organizations also provide procedures through which participants gain an understanding of what they are doing and what they have done. Therefore, decisions become seen as vehicles for constructing meaningful interpretations of fundamentally confusing worlds, instead of outcomes produced by comprehensible environments. Birnbaum, Robert The Journal of Higher Education.

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Hence, we understand organized anarchies as meaning makers that we need within organizations so that we can feel like we have reasons and identities for which to be present at the organization and to address many types of concerns, such as in meetings, where the issues may or may not be relevant to the existing topic of discussion.

Whereas the theory of organized anarchy provided a larger view to describe how organizations and decision situations function, the garbage can model focuses in on how decisions get made within these organized anarchies. The garbage can model views decisions as outcomes of four independent streams detailed below within organizations. Prior to the garbage can model, the decision process was imagined very differently, as visually displayed, based on references from the foundational literature, in the figures below. Problems arise from people both inside and outside of the organization, and for many different reasons, all consuming attention.

Examples may include family, career, distribution of status and money, or even current events in the media. Solutions are an individual's or a collective's product. Examples may include ideas, bills, programs, and operating procedures. Instead, participants use the solutions generated to actively seek out problems that the solutions may be able to solve.


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Participants have other demands on their time, and actively arrive to, and leave from, the decision making process. They may also have different preferences for different solutions. Choice opportunities give the organizations chances to act in ways that can be called decisions. These opportunities occur regularly, and organizations are able to determine moments for choice.

Examples may include the signing of contracts, hiring and firing employees, spending money, and assigning tasks. The first three streams of problems, solutions, and participants, flow into the fourth stream of choice opportunities, and mix based on chance, timing, and who happens to be present. For example, a board or committee may be a choice arena, while the committee's annual elections may be a choice opportunity.

Choice opportunities may also move between different choice arenas, such as a decision being passed between committees, or departments. The outcomes of how the four streams mix in a choice arena can vary. Sometimes decisions are made. Other times no decisions are made. Still other times, decisions are made, but do not address the problem that they were meant to solve. Resolution occurs when the choices taken resolve the problem that was being addressed. Oversight occurs when a decision is taken before the problem reaches it.

This happens when choice opportunities arrive and no problems are attached to them. This may be due to problems being attached to other choice arenas at the moment. If there is sufficient energy available to make a choice quickly, participants will make the choice and move on before the relevant problem arrives. Flight occurs when a decision is taken after the problem goes away. This happens when problems are attached to choice opportunities for a period of time and exceed the energy of their respective decision makers to stay focused on the problem.

The original problem may then move to another choice arena. Examples are tabling, or sending decisions to subcommittees, where the problems may not get attached to solutions. The Fortran model simulations, used in the original paper, found that, most often, decisions are not made to resolve problems. Three key aspects of the efficiency of the decision process are problem activity, problem latency, and decision time. This is a rough measure of the potential for decision conflict in an organization. Notably, this result was not observed in the garbage can model.

Important problems were found more likely to be solved than unimportant ones, and important choices were less likely to solve problems than unimportant ones. Access structures and deadlines provide limitations on what can enter into the garbage can model's processes.

Access structures are the social boundaries that influence which persons, problems, and solutions are allowed access to the choice arena. Any active problem has access to any active choice. Conflict and time devoted to problems anarchy are increased. Hierarchical access gives priority entry to important actors, problems, and solutions. Both choices and problems are arranged in a hierarchy so that important problems having low numbers have access to many choices, and. Specialized access happens when only special problems and solutions can gain entry to certain meetings.

Specific specialists have access to specific choices that fit their expertise.

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Deadlines characterize temporal boundaries, the timing of decision arenas and what flows access them. Decisions arise from the constraints of access structures and deadlines interacting with the time-dependent flows of problems, solutions, and participants. Olsen came to the University of California, Irvine as a visiting scholar from March was both the Dean of the School of Social Sciences — , and a professor of psychology and sociology at the University of California, Irvine — Cohen was a doctoral student at the University of California, Irvine, and was just beginning his work as a research assistant to March.

Ultimately, the search process ended with none of the potential candidates being chosen, and the head of the search committee taking the position of dean. During an interview, Olsen describes the chaotic decision-making process that he observed at the university throughout this search process, and how it served as a foundational experience for the three scholars to later collaborate and produce their model.

Life Editing Vol. 1: Taking Out the Trash, Volume 1 (Unabridged)

An example provided was a professor being present in one meeting, only to be absent from the following meeting due to professional travel commitments, which can be common for university faculty. This prompted Olsen to consider a contextual model of decision making, one that examined the ability to make calculations and implement them, as opposed to models that focused on motivation. Olsen observed decision makers give each other head nods, and other non-verbal communication, in meetings, and noted the possible communication, or miscommunication this may have entailed.

Olsen also highlighted how the search committee's decision-making process was affected by misinterpreting the silence of the current dean March regarding applicants as a sign for lack of support, when in fact this was not an accurate interpretation of the dean's preferences. Olsen, therefore, gained an interest to examine collective, as opposed to individual, decision making, and how routines and chance may affect the decision-making process. By , March, Cohen, and Olsen had all found their way from the University of California, Irvine to Stanford University , in the positions of professor, post-doctoral fellow, and visiting professor, respectively.

The model enables choices to be made and problems resolved, even when an organization may be plagued by conflict, goal ambiguity, poorly understood problems that come and go, variable environments, and distracted decision makers. Knowing the characteristics of an organizational anarchy and a garbage can model can help people to properly identify when and where these phenomena exist, and approach them strategically.

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Understanding how these decision arenas operate provide tools to successfully manage what could otherwise be a problematic decision-making process. Organized anarchies can be managed, to use the garbage can model to your advantage. Three different management styles can be used, as detailed below. A reformer eliminates the chaotic garbage can elements from decisions. In contrast to the reformer, the enthusiast tries to discover a new vision of the decision making within garbage can processes.

The temporal order of topics presented can suggest what is of more concern for collective discussion. Flows of problems and solutions are viewed as a matching market, where energies and connections are mobilized. Characteristics of the garbage can model that were seen by others as disadvantages, such as flexible implementation, uncoordinated action, and confusion, are viewed as advantages by the enthusiast. The pragmatist tries to exploit the anarchy inherent in the garbage can processes to further personal agendas. The meeting can be arranged in an order that is personally favorable, where items that are desired to be discussed are placed at the top of the agenda, and items that need to be passed, in which discussion is not desired, are placed at the bottom of the agenda, so that the decision can be rushed through when there is not enough time for discussion.

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